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PRISMATIC

Prismatic is a top-down, 2.5D rail shooter where the universe is devoid of colour and the player is on a mission to return its missing colours using their specially crafted spaceship that fires colour-themed weapons and defeat the forces of evil that aim to create a monochromatic universe.

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The game was created with C# code using the Unity engine. The development of this game spanned over five months of production before being presented at Vancouver Film School's annual Pitch And Play on October 7th, 2021.

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I served as the project manager for this game as well as narrative designer, dialogue writer and audio programmer. Below this is the Game Design Document (GDD) which I had compiled together during pre-production and updated as production went on. Below that are Prismatic's official trailer and a video showcasing gameplay.

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To better view the Game Design Document for this game click here: https://docs.google.com/document/d/e/2PACX-1vR9zqsuGrlNIaFWMUPl9dwDaq6vjhucT5IIviZrJnHkRGWAwWBL4FXjZM3bXzVhLbEs5jt7sZl-WqmX/pub

Prismatic: HTML Embed
Prismatic: Work
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